KNB were delighted to work with Raimi again and were fooled into
thinking that the budget was collossal, "The script
was huge," said Rob Kurtzman the K in KNB. "We didn't know
how much money the guys had, and we made a bid that was four times
what we ended up getting."
In order to
deal with the films various make-up effects Raimi called upon KNB
E/fx, Tony Gardner's Alterian Studios. KNB were responsible for
the skeletal effects this included;
Ten
mechanical skeletons: two cable-operated, eight rod-puppeted Some of these puppets were operated on dolly tracks or worn
as 'back-packs' by crew members walking in trenches.
"The thing that
Sam tried to do,"
explained Greg Nictotero, the N in KNB, "because
we obviously could only make a limited number of puppets and suits,
was mix them up in every shot." Nicotero continued, "It gives the
impression that there is indeed an army when there were only ten
puppets and 30 close-up suits."
Skeletal
body suits for the numerous extras There were four groups of body suits designed to cope with close-up
and long range shots of the invading army of the dead:
Group
A:
Sculpted
foam-latex bodysuits and heads for close-ups
Group
B:
Black
spandex unitards with skeleton bones constructed onto the suits,
and skull masks
Group
C:
Black
spandex suits with skeletal bones painted on
Group
D:
A
set of cloaks and wardrobes
-
Breakable Deadite figures (nicknamed 'Crushites') Used
in the 'Deathcoaster' scene during the films climax
.-
The Deadite pit monsters
Designed by Robert Kurtzman and Howard Berger -
Full-size Winged Deadite
Two versions were built to accomodate Raimi's initial idea for the
'Sheila Kidnap scene', a mechanical puppet and a full body suit.
"Sam
wanted something that could fly in on a crane and interact with
the actors",
said
Nicotero.
"We designed it so the actress could put her arms in the wings
and flap them, and we attached fake arms upfront." Shooting subsequently fell behind schedule
and had to be filmed using the Introvision process utilising plates
shot on location. The puppet was abandoned and the suit was limited
to medium shots filmed with interaction between the actress and
Embeth Davidtz. In post -production the scene was suplimented with
stop-motion animation shots of both the creature and Davidtz.
A
witch, inc. full transformation effects for the deleted 'Temple
of Ruins' scene
This effect was never utilised although the original design for
the witch was used in an adapted scene where Ash realises he needs
the Necronomicon to get back home. The witch was played by actress
and former stuntwoman Pat Tallman. The 'Temple of ruins' scene will
be discussed later on in this section.
Deadite
horses (not used)
One of the ideas that had to be scrapped due to budgetary restrictions.
Raimi wanted
fullt developed mechanical horses which would have proved costly
anyway. KNB developed a cost-cutting alternative that would have
proven effective had these scenes been filmed in a controlled evironment
such as a studio. "We
foam-fabricated an entire skeleton suit on a horse," explained Rob Kurtzman.
"It looked really
neat, but you needed to shoot it like an optical, against a black
background."
Raimi
reverted to using real horses which gave him a real headache.
Skeltal Horse Suit
Skeletal Horse Art
Winged Deadite
Tony
Gardner's Alterian Studios were called on to supplement the make-up
effects works done by KNB and take care of the areas that KNB couldn't
deal with. Therefore, Alterian dealt mainly with the make-up effects
for Ash/Badash and Sheila/Badsheila."Splitting
it up [the make-up work between KNB and Alterian] added
a friendly competition, which was good for us and prevented them
from burning out on the workload."
mused Bruce Campbell.
Little
Ashes
Gardner's most elaborate task was creating a legion of miniature
Ashes that would come out of the shattered pieces of a mirror and
attack the full size Ash. "When they called and told me that the
script had tons of little Bruces running around, I was terrified
- I thought it would be 'Army of Puppets', with a bunch of operators
below the set."
recalled Gardner.
During filming
the following ocurred:
-
eight stunt doubles were made up to resemble the main characteristics
of Bruce Campbell - such as his chin, cheekbones and forehead
- these
were then supplemented by a wide variety of small, mechanical puppets.
These puppets were too small to contain complicated animatronics
such as armatures, instead the torsos were supported by rods while
witres were used to create movement. "We
ran cables up through the body parts, so when Sam [Raimi] wanted
one skewered to a chair, we threaded fine cables through the fork
and out the handle to make the little guy kick."
said Gardner.
During
this sequence Campbell is tortured by the mini versions of himself
which led to some interesting problems for Tony Gardner and his
crew. Gardner expains what was needed for the scene where the little
terrorist had to hold Campbell's nose and ofrce his mouth open:
"We
took a dummy cast of Bruce, put it on a table, and worked out with
some posable figures, for example, how these little people would
be standing next to his head when they're holding his nose closed
and forcing him to open his mouth. We were able to sculpt a body
of a specific size whose hands would be at nose level for the shot.
We actually pinched Bruce's nose shut, glued the hands to it and
glued the puppets' feet to the floor. When Bruce moves around, it
looks like they're holding his nose, but he's actually puppeteering
them."
Evil
Ash
Alterian Studios were also responsible for the 'birth' sequence
of the Evil Ash character. Originally Raimi wanted to show
a moving buldge beneath Campbell's skin that would move toward his
neck; the effect was built but had to be scrapped due to time limitations.
The
Evil Ash Birth sequence;
-
An eye appears on Ash's neck, then a baby-sized head grows to full
size. Three mechanical heads were built, with varying descriptions,
supported by a shoulder harness. With one arm behind the harness
and his body tilted to one side so that Campbell's shoulders would
appear even. A second harness for the other shoulder allowed Campbell
to play both the good and bad heads.
- Each harness had a positional arm that was always in contact with
Campbell's visible arm so the movements could be supplied by the
actor himself, as if both sides were fighting each other.
-
Animation was then used when Ash sprouts additional legs and arms
and begins crawling side by side his evil alter ego. Raimi hung
stunt men side by side for close-ups of hands and feet scampering
on the ground.
Evil
Ash Make-up and Design
Gardner used the previous sequence
to blast the Evil Ash's facial skin off with a shotgun blast to
make the grotesque decomposition of the character more beliveable,
"I
used the gunshot as an excuse to blow away his skin, to sell the
idea beforehand of his jawbone sticking out, so that when he comes
up later, even more rotted away, it wouldn't be a huge leap."
After Ash
hacks up and buries his evil self he inadvertently resurrects him
and the rest of the Army of the Dead when he mis-speaks the magic
words while taking the Necronomicon from the graveyard.
"The
idea was that his [Evil Ash's] body didn't fit back together quite
right," explained Gardner. "We
tried to make it look surreal."
Alterian
were thus responsible for the following:
-
Sculpting elbow-lengh foam gloves
-
developing dismemberment scars
-
finger-tip extensions and translucent nails
-
the ideas for costume design
-
the above was developed into a spandex suit, by wardrobe, with slashes
on the costume to match the scars
Garnder
was prevented fom applying the make-up on set due to personal
business.
Evil
Ash was brought to life by make-up artist Bruce Fuller. Bill Sturgeon co-ordinated the whole thing and
handled the puppets.
Gardner
had this to say of Campbell, "He's
really patient. He had some days when he had to be in the make-up
chair all night and they'd shoot his first shot at five a.m. It's
night - it's cold - and you've a sponge glued to your head. I don't
think people give him the credit he deserves."
Evil
Sheila Make-up and design Sculpted
by Roger Barelli and applied by Garret Immel. Gardner still designed
the look of the evil version of Sheila. "We tried to make her look sexy and dead
- quite a combination." Gardner opted to move away from the traditional
Evil Dead look and adopt a 'Bride of Frankenstein ' appearance.
"We teased her
hair out as far as we could, because you first see her on horseback,
and I wanted all this hair flying behind her, with an Elsa Lancaster
look - very pale face, prominent bones."
This was the first large scale production that the Introvision process
had been used for. It had been used in the past for OUTLAND, the
Chuck Norris flick MEGAFORCE and the train scene in STAND BY ME
to name three.
Introvision
was used as a complete production facility by Raimi when budgetary
restrictions meant that some location filming couldn't be done.
What
is the Introvision process? It's a dual screen front-projection process. This allows
the actors to be interact with previously shot footage on a conditioned
and controlled soundstage. This process is similar to the old 'Blue
Screen' process but allows the blended scenes to be viewed instantaneously
rather than having to be sent away and processed over a period of
weeks (a process used for Evil Dead 2). Bruce
Campbell explains, "...with the
Introvision system , the next day at dailies you see whether it
[the sequence] works or not. Otherwise, we'd be mixing sound effects
to numbers. A month after shooting you're still not sure if a blue-screen
shot is going to work - you have to send it back and have them recomposite,
and nothing's free. With Introvision, basically you look through
the camera on stage and say, 'Yeah, that's right.'"
This
formula allows the blended action to look more realistic and less
faultless than before, as Introvision effects supervisor Bill Mesa
explains, "When we do
these shots with live action, the projected plate has a matched
move to the Introvision motion-controlled camera. So you get no
matte bleeds or any sense of matting something together."
Raimi
directed most of the action sequences against background projected
plates, such as the final battle sequence, the graveyard or the
Little Ashes sequence. Although the process requires careful precision
to align both the screens and their mattes and countermattes the
pace of shooting wasn't hindered.
The
back projection plates are usually filmed during the pre-production
process.
The Set-up Introvision
had four stages, including a smaller one for details such as close-ups.
While one setup was being photographed on a particular stage, another
could be prepared on a second stage and the third could be used
for an actual set. "We could keep rotating," said Sam Raimi. "Sometimes,
we could knock off four Introvision shots a day, plus a full day
of normal set shooting, so there was really no waiting around. And
you get it back the next day with your dailies, already composited."
Introvision's
Contributions
Little
Ashes
-
The scenes with the miniature-Ash's were acted out against back-projected
plates by Bruce Campbell and the various stuntmen made up to look
like him.
-
An enlarged version of the mill-floor was built for the 'Birth of
the Little Ashes' from the broken pieces of the mirror. The actors
simple emerged from it.
- Bill Mesa supervised the contructed of only one setpiece, that
of a fork that would impale a little Ash,
"We had to shoot that backward," said Mesa.
"We had Bruce dying backward, and a mechanical rig pulled the
fork out of him."
Good
Ash vs. Bad Ash For
the sequence where Ash has to walk around his Evil Twin, a scene
deleted from the original US release, Campbell is seen to rotate
around himself. The following process was adopted to film the scene:
-
Bruce Campbell was firstly filmed with a live-action motion-control
camera, tracking around him while he walked in a circle
- This footage was played back on the Introvision stage using the
system that fits around the same track
- The original path was followed by the camera to allow Campbell
onto the shot again, opposite his original footage allowing him
to walk in front of himself
The
Graveyard This
was one of the most complicated and extensive series of shot that
were filmed. Introvision provided a full miniature set-up including
skeletons that would be animated either by hand or computer. Introvision built
a forced-perspective mini-set, blending FOUR different scales to
the horizon with the largest 14-inch skeletons in the foreground;
the set was 30ft x 40ft.
The
phrase coined was 'Go-Animation', a reversal of the traditional
stop-motion process whereby the miniture action was shot first and
combined with the live action footage later.
Incantations: for the scene where
Ash mis-reads the magical words and raises the army of the dead,
gravestones are seen to fly like bullets from the ground. The entire
graveyard was a miniature set, the tombstones were rigged with air
hoses and shot from the ground at a particular cue. Timing was esstential
since the air jets, lightning, flying debris and dust were all controlled
manually without the use of motion control.
Dead
Men Rising: for the scene where
Evil Ash supervises the rising of his skeletal army, background
plates of animation were shot showing various skeletons digging,
walking or rising. Supervising the animation was Peter Kleinow (Robocop,
Terminator 2).
As
many as 50 moving skeletons were seen in the shot where the camera
booms over a hill to reveal the army as the Evil Ash forces himself
onto an unwilling Sheila:
Six
of the skeltons were animated by hand
There
were four main 12-inch foreground skeletons consisted of ball-and-socket
metal armatures. These were animated by Kleinow
A
6-inch gravedigger, swordsmen and two sets of marching skeletons
were animated by Les Paul Robley.
The
remainder of the skeletons were controlled by the computer using
wire cables connected to stepper motors
The
shot last ten seconds in the movie but took 3 days to set-up, rig
and light, and around two-and-a-half days to animate. The animators
were able to reach the models by the use of 'trenches' cut in the
set.
The
final sword battles: these were achieved
with first filming Bruce Campbell in VistaVision, offering double
the negative size of the standard 35mm film, fighting nothing but
air. The miniature skeletons were animated based on the choreographed
fight sequences and added using the front-projection system. Sparks
from the clashing of swords were achieved by attaching an interactive
lightning flash on the puppet.
Storming
the castle: for the scene where
the animated skeletons interact with the live actors ramming down
the castle door and then storming it. "Intermixed with those we wanted to add
four or five skeletons running in with swords, " explained Introvision
Effects Supervisor Bill Mesa. "We photographed a plate
on location with [KNB's] Deadites running in. Then on stage, using
our tiny Introvision system, because we were just photographing
puppets and a piece of castle, we could put the stop-motion characters
on the same bridge."